IDAYATI, Wiwik; MUNDZIR, Moh. Implementation of an Augmented Reality-Based Mystery Box Reward Media to Enhance Students’ Self-Efficacy in Islamic Religious Education Learning. Al-Fikru: Jurnal Ilmiah, [S. l.], v. 20, n. 1, p. 67–81, 2026. DOI: 10.51672/alfikru.v20i1.990. Disponível em: http://jurnal.staiserdanglubukpakam.ac.id/index.php/alfikru/article/view/990. Acesso em: 19 jun. 2026.