SAKBAN, Danu; YULIANCI, Syahriani; FIQRY, Rizalul. Utilizing Artificial Intelligence in Islamic Religious Education Through Game-Based Learning to Stimulate Students’ Scientific Thinking Skills. Al-Fikru: Jurnal Ilmiah, [S. l.], v. 20, n. 2, p. 437–449, 2026. DOI: 10.51672/alfikru.v20i2.1114. Disponível em: https://jurnal.staiserdanglubukpakam.ac.id/index.php/alfikru/article/view/1114. Acesso em: 30 aug. 2026.